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Ajuda para configurar /reset

scomungo

Novato XPZ
Eu queria saber como configurar o /reset... deixar pontuativo... e como deixar /reset para supervip não levar trocar de mapa nem ter que relogar... fre e vip eu queria deixar quando resetar voltar para lorencia mais sem relogar tem como colocar +/- assim??

1~49 = 300pontos

50~99 = 250pontos

tem como fazer isso?

me ajudem por favor

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 DO ARQUIVO esta assim... ja fiz um monte de alteração e nao consegui arrumar

==================================================================================

[Customs]

EnableResetSystem = 1 // [0-1] 0: Disable ResetSytems, 1: Enable ResetSystems 

MaximumResets = 50

NumStates = 1 // [1-100]

ResetColumn = Resets

//###################################################//

//!!!DON"T WRITE SOMETHING AFTER RESET COLUMN NAME!!!//

//###################################################//

// ================================================== //

// State 1     # //

// ================================================== //

[state1]

MaxResets = 10 // MaxResets for this state

Need.Zen = 100000 // [0-2000000000] Needed zen for reset; 0 - noneed

Need.PcPoint = 0 // Needed PcPoint for reset

Need.WCoin = 0 // Needed WCoin for reset

Need.LvlDK = 300 // [0-400] Needed lvl for DK to reset

Need.LvlDW = 360 // [0-400] Needed lvl for DW to reset

Need.LvlDL = 360 // [0-400] Needed lvl for DL to reset

Need.LvlSUM = 360 // [0-400] Needed lvl for SUM to reset

Need.LvlELF = 360 // [0-400] Needed lvl for ELF to reset

Need.LvlMG = 360 // [0-400] Needed lvl for MG to reset

Need.NumItems = 0 // [0-20] NumItems needed for Reset; 0 - noneed items 2

Clear.Inventire = 0 // [1/0] Clear Inventire 

Clear.Quests = 0 // [1/0] Clear Quests

Clear.Skills = 0 // [1/0] Clear Skills

Clear.Points = 0 // [1/0] Clear Stats 

Clear.Command = 0 // [1/0] Clear Command for DL 

Clear.PcPoint = 0 // [1/0] Clear PcPoints

Clear.WCoin = 0 // [1/0] Clear WCoins

Clear.Zen = 0 // [1/0] Clear Zen

// Formula

// 0 - no added points for reset

// 1 - points for reset = Save Points + Reset Points

// 2 - points for reset = Reset * Points

Add.Formula = 0 // [0-2] 

Add.PointsDK = 200 // [0-32000] Points added to DK for reset

Add.PointsDW = 200 // [0-32000] Points added to DW for reset

Add.PointsDL = 200 // [0-32000] Points added to DL for reset

Add.PointsSUM = 200 // [0-32000] Points added to SUM for reset

Add.PointsELF = 200 // [0-32000] Points added to ELF for reset

Add.PointsMG = 200 // [0-32000] Points added to MG for reset

Add.PcPoint = 0 // Added PcPoint for reset

Add.WCoin = 0 // Added WCoin for reset

//Need.Item[1] - example with Jewel Of Bless

Need.Item[1].Num = 1 // [1-20] Num of such kind of items you need for reset

Need.Item[1].Index = 14 // [0-15] Index of [1] needed Item

Need.Item[1].Type = 13 // [0-255] Type of [1] needed Item

Need.Item[1].Lvl = 0 // [0-13] Lvl of [1] needed Item

Need.Item[1].Luck = 0 // [1/0] Luck of [1] needed Item

Need.Item[1].Skill = 0 // [1/0] Skill of [1] needed Item

Need.Item[1].Opt = 0 // [0-7] Opt of [1] needed Item

Need.Item[1].Exc = 0 // [0-63] Exc of [1] needed Item

//Need.Item[2] - example with Jewel Of Soul

Need.Item[2].Num = 1 // Num of such kind of items you need for reset

Need.Item[2].Index = 14 // [0-15] Index of [2] needed Item

Need.Item[2].Type = 14 // [0-200] Type of [2] needed Item

Need.Item[2].Lvl = 0 // [0-13] Lvl of [2] needed Item

Need.Item[2].Luck = 0 // [1/0] Luck of [2] needed Item

Need.Item[2].Skill = 0 // [1/0] Skill of [2] needed Item

Need.Item[2].Opt = 0 // [0-7] Opt of [2] needed Item

Need.Item[2].Exc = 0 // [0-63] Exc of [2] needed Item

// ================================================== //

// State 2     # //

// ================================================== //

[state2]

MaxResets = 20 // MaxResets for this state

Need.Zen = 1000000 // [0-2000000000] Needed zen for reset; 0 - noneed

Need.PcPoint = 10 // Needed PcPoint for reset

Need.WCoin = 5 // Needed WCoin for reset

Need.LvlDK = 400 // [0-400] Needed lvl for DK to reset

Need.LvlDW = 400 // [0-400] Needed lvl for DW to reset

Need.LvlDL = 400 // [0-400] Needed lvl for DL to reset

Need.LvlSUM = 400 // [0-400] Needed lvl for SUM to reset

Need.LvlELF = 400 // [0-400] Needed lvl for ELF to reset

Need.LvlMG = 400 // [0-400] Needed lvl for MG to reset

Need.NumItems = 2 // [0-20] NumItems needed for Reset; 0 - noneed items

Clear.Inventire = 1 // [1/0] Clear Inventire 

Clear.Quests = 1 // [1/0] Clear Quests

Clear.Skills = 1 // [1/0] Clear Skills

Clear.Points = 1 // [1/0] Clear Stats 

Clear.Command = 1 // [1/0] Clear Command for DL 

Clear.PcPoint = 0 // [1/0] Clear PcPoints

Clear.WCoin = 0 // [1/0] Clear WCoins

Clear.Zen = 0 // [1/0] Clear Zen

// Formula

// 0 - no added points for reset

// 1 - points for reset = Save Points + Reset Points

// 2 - points for reset = Reset * Points

Add.Formula = 2 // [0-2] 

Add.PointsDK = 200 // [0-32000] Points added to DK for reset

Add.PointsDW = 200 // [0-32000] Points added to DW for reset

Add.PointsDL = 200 // [0-32000] Points added to DL for reset

Add.PointsSUM = 200 // [0-32000] Points added to SUM for reset

Add.PointsELF = 200 // [0-32000] Points added to ELF for reset

Add.PointsMG = 200 // [0-32000] Points added to MG for reset

Add.PcPoint = 0 // Added PcPoint for reset

Add.WCoin = 0 // Added WCoin for reset

//Need.Item[1] - example with Jewel Of Bless

Need.Item[1].Num = 3 // [1-20] Num of such kind of items you need for reset

Need.Item[1].Index = 14 // [0-15] Index of [1] needed Item

Need.Item[1].Type = 13 // [0-255] Type of [1] needed Item

Need.Item[1].Lvl = 0 // [0-13] Lvl of [1] needed Item

Need.Item[1].Luck = 0 // [1/0] Luck of [1] needed Item

Need.Item[1].Skill = 0 // [1/0] Skill of [1] needed Item

Need.Item[1].Opt = 0 // [0-7] Opt of [1] needed Item

Need.Item[1].Exc = 0 // [0-63] Exc of [1] needed Item

//Need.Item[2] - example with Jewel Of Soul

Need.Item[2].Num = 5 // Num of such kind of items you need for reset

Need.Item[2].Index = 14 // [0-15] Index of [2] needed Item

Need.Item[2].Type = 14 // [0-200] Type of [2] needed Item

Need.Item[2].Lvl = 0 // [0-13] Lvl of [2] needed Item

Need.Item[2].Luck = 0 // [1/0] Luck of [2] needed Item

Need.Item[2].Skill = 0 // [1/0] Skill of [2] needed Item

Need.Item[2].Opt = 0 // [0-7] Opt of [2] needed Item

Need.Item[2].Exc = 0 // [0-63] Exc of [2] needed Item
 
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