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[DUVIDA] [Repack] Mu Server 1.08 Season 6 Com GS e GSCS 10.07.65 By. LorD TeaM

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crav0s

Honrado XPZ
Alguem poderia me ajudar com a exp de master lvl?!  não estou achando onde alterar a experiencia e o lvl dos mobs que os master lvl ganha exp... estou fazendo um serv hard.. e estou querendo alterar a exp que os master lvls ganham...

alguem poderia me ajudar?! 

Obrigado!

outro..alguem tem a lista de drop de itens do gmo.. dos eventos...  maya... kundun... crywolf... ect..

Obrigado mais 1 vez...! Aguardo respostas!
 

rziiN

Honrado XPZ
procuro na encdata ? procura ai que tá la.
 

rziiN

Honrado XPZ
ops mano foi mal, agora que eu li o topico do muserver não é enc. é SCFMT  ver se tem algum arquivo chamado SCF_Common ou algo do tipo pra ver, pois o ms que eu editei isso foi encteam :s
 
Editado por um moderador:

crav0s

Honrado XPZ
Ai a pasta e o comon pra tu dar uma olhada!

I:\MuServer Season 6\SCFData\SCF_Common.ini

Abaixo :

[Version]

ClientExeVersion=1.07.48

ClientExeSerial=LorDTeaMBraS2011

SCFSeason5e2Enabled=1

SCFSeason6e1Enabled=1

[Common]

SCFResponErrorCheck=1

SCFResponErrorMSTimePlaying=60000

SCFResponErrorMSTimeConnected=30000

SCFLogOutType=1

SCFMaxNormalLevel=400

SCFMaxMasterLevel=200

SCFElfSoldierMaxLevel=220

SCFAllianceRequireMembers=5

SCFGuildResetReq=0

SCFGuildWarMemberReq=0

SCFUseSNOCheckCode=0

SCFIsFixMaxGage=0

SCFShowMaxGageReachedInfo=0

SCFTradeMixEnabled=1

SCFIsTradeAntiHackTime=0

SCFUsePShopOnlyInLorenMarket=1

[CalCharacter]

;//Formula = (Dex + Str) / Div

SCFAttackDamageMin_Bow_StrDexDiv_Elf = 4

SCFAttackDamageMax_Bow_StrDexDiv_Elf = 2

;//Formula = Dex/Div + Str/Div

SCFAttackDamageMin_NoBow_DexDiv_Elf = 4

SCFAttackDamageMin_NoBow_StrDiv_Elf = 7

SCFAttackDamageMax_NoBow_DexDiv_Elf = 2

SCFAttackDamageMax_NoBow_StrDiv_Elf = 4

;//Formula = (Dex + Str) / Div

SCFAttackDamageMin_DexStrDiv_Elf = 4

SCFAttackDamageMax_DexStrDiv_Elf = 2

;//Formula = Str/Div

SCFAttackDamageMin_StrDiv_DK = 6

SCFAttackDamageMax_StrDiv_DK = 4

;//Formula = Ene/Div + Str/Div

SCFAttackDamageMin_StrDiv_MG = 4

SCFAttackDamageMin_EneDiv_MG = 8

SCFAttackDamageMax_StrDiv_MG = 2

SCFAttackDamageMax_EneDiv_MG = 4

;//Formula = Ene/Div + Str/Div

SCFAttackDamageMin_StrDiv_DL = 4

SCFAttackDamageMin_EneDiv_DL = 9

SCFAttackDamageMax_StrDiv_DL = 1

SCFAttackDamageMax_EneDiv_DL = 5

;//Formula = Ene/Div + Str/Div

SCFAttackDamageMin_StrDiv_RF = 2

SCFAttackDamageMin_EneDiv_RF = 4

SCFAttackDamageMax_StrDiv_RF = 1

SCFAttackDamageMax_EneDiv_RF = 2

;//Formula = Str/Div

SCFAttackDamageMin_StrDiv_DWSU = 8

SCFAttackDamageMax_StrDiv_DWSU = 4

;//Formula = Dex/Div

SCFAttackSpeed_Div_ELF=50

SCFMagicSpeed_Div_ELF=50

SCFAttackSpeed_Div_MGDK=15

SCFMagicSpeed_Div_MGDK=20

SCFAttackSpeed_Div_DL=10

SCFMagicSpeed_Div_DL=10

SCFAttackSpeed_Div_DWSU=20

SCFMagicSpeed_Div_DWSU=10

SCFAttackSpeed_Div_RF=20

SCFMagicSpeed_Div_RF=10

;//Formula = Dex/Div

SCFDefense_Div_ELF=2

SCFDefense_Div_DK=3

SCFDefense_Div_DL=3

SCFDefense_Div_DWMGSU=4

SCFDefense_Div_RF=1

;//Formula = Dex/Div

SCFSuccessfulBlocking_Div_ELF=3

SCFSuccessfulBlocking_Div_DL=3

SCFSuccessfulBlocking_Div_DWDKMGSU=7

SCFSuccessfulBlocking_Div_RF=2

;//Formula = Ene/Div

SCFMagicDamageMin_Div_DW=9

SCFMagicDamageMax_Div_DW=4

SCFMagicDamageMin_Div_SU=5

SCFMagicDamageMax_Div_SU=2

SCFMagicDamageMin_Div_MG=4

SCFMagicDamageMax_Div_MG=2

SCFMagicDamageMin_Div_ElfDKDL=9

SCFMagicDamageMax_Div_ElfDKDL=4

SCFMagicDamageMin_Div_RF=5

SCFMagicDamageMax_Div_RF=2

[MaxPoints]

SCFDWMaxStrPoints = 5000

SCFDWMaxAgiPoints = 5000

SCFDWMaxVitPoints = 5000

SCFDWMaxEnePoints = 5000

SCFDKMaxStrPoints = 5000

SCFDKMaxAgiPoints = 5000

SCFDKMaxVitPoints = 5000

SCFDKMaxEnePoints = 5000

SCFElfMaxStrPoints = 5000

SCFElfMaxAgiPoints = 5000

SCFElfMaxVitPoints = 5000

SCFElfMaxEnePoints = 5000

SCFMGMaxStrPoints = 5000

SCFMGMaxAgiPoints = 5000

SCFMGMaxVitPoints = 5000

SCFMGMaxEnePoints = 5000

SCFDLMaxStrPoints = 5000

SCFDLMaxAgiPoints = 5000

SCFDLMaxVitPoints = 5000

SCFDLMaxEnePoints = 5000

SCFDLMaxCmdPoints = 5000

SCFSUMaxStrPoints = 5000

SCFSUMaxAgiPoints = 5000

SCFSUMaxVitPoints = 5000

SCFSUMaxEnePoints = 5000

SCFRFMaxStrPoints = 5000

SCFRFMaxAgiPoints = 5000

SCFRFMaxVitPoints = 5000

SCFRFMaxEnePoints = 5000

[Points]

SCFMasterTreeLevelUpPoint=1

SCFNormalDLUpPoint=7

SCFCWDLMGRFUpPoint=7

SCFBCDLMGRFUpPoint=7

SCFCCDLMGRFUpPoint=7

SCFNormalMGUpPoint=7

SCFNormalRFUpPoint=7

SCFNormalGeneralUpPoint=5

SCFCWGeneralUpPoint=5

SCFBCGeneralUpPoint=5

SCFCCGeneralUpPoint=5

SCFNormalLUP_2ndChgUp=1

SCFCWLUP_2ndChgUp=1

SCFBCLUP_2ndChgUp=1

SCFCCLUP_2ndChgUp=1

SCFNormalLUP_3ndChgUpExtraPoint=1

SCFBCLUP_3ndChgUpExtraPoint=1

SCFCCLUP_3ndChgUpExtraPoint=1

SCFCWLUP_3ndChgUpExtraPoint=1

[Party]

SCFMaxPartyLevelDiferense=230

[ZenDrop]

;Less Means Less Zen Drop

SCFZenDropMult=1.0

SCFUseZenDrop=0

SCFZenDrop=100

[PCPointShop]

SCFOnlyForGM=0

SCFAddPointsWhenKillMobs=1

[AutoExp]

SCFAutoExpEnabled=0

;(Base Exp  *  Level)

SCFAutoExpBaseExp=150

;In Seconds:

SCFAutoExpTimeCheck=300

SCFAutoExpLevelUpPoint=1

[Duel]

SCFGladiatorsGloryExtraExp=20

SCFGladiatorsGloryExtraDrop=10

SCFDuelIsGlobalMsg=1

[Terrains]

Map35_Peace = ..\Data\\Terrains\CryWolf_Peace.att

Map35_Occupied = ..\Data\Terrains\CryWolf_Occupied.att

Map35_War = ..\Data\Terrains\CryWolf_War.att

Map40_Close = ..\Data\Terrains\Kanturu_Close.att

Map40_Open  = ..\Data\Terrains\Kanturu_Open.att

Map00 = ..\Data\Terrains\Lorencia.att

Map01 = ..\Data\Terrains\Dungeon.att

Map02 = ..\Data\Terrains\Devias.att

Map03 = ..\Data\Terrains\Noria.att

Map04 = ..\Data\Terrains\LostTower.att

Map05 = ..\Data\Terrains\Exile.att

Map06 = ..\Data\Terrains\Stadium.att

Map07 = ..\Data\Terrains\Atlans.att

Map08 = ..\Data\Terrains\Tarkan.att

Map09 = ..\Data\Terrains\DevilSquare.att

Map10 = ..\Data\Terrains\Icarus.att

Map11 = ..\Data\Terrains\BloodCastle.att

Map12 = ..\Data\Terrains\BloodCastle.att

Map13 = ..\Data\Terrains\BloodCastle.att

Map14 = ..\Data\Terrains\BloodCastle.att

Map15 = ..\Data\Terrains\BloodCastle.att

Map16 = ..\Data\Terrains\BloodCastle.att

Map17 = ..\Data\Terrains\BloodCastle.att

Map18 = ..\Data\Terrains\ChaosCastle.att

Map19 = ..\Data\Terrains\ChaosCastle.att

Map20 = ..\Data\Terrains\ChaosCastle.att

Map21 = ..\Data\Terrains\ChaosCastle.att

Map22 = ..\Data\Terrains\ChaosCastle.att

Map23 = ..\Data\Terrains\ChaosCastle.att

Map24 = ..\Data\Terrains\Kalima.att

Map25 = ..\Data\Terrains\Kalima.att

Map26 = ..\Data\Terrains\Kalima.att

Map27 = ..\Data\Terrains\Kalima.att

Map28 = ..\Data\Terrains\Kalima.att

Map29 = ..\Data\Terrains\Kalima.att

Map30 = ..\Data\Terrains\ValleyofLoren.att

Map31 = ..\Data\Terrains\LandofTrial.att

Map32 = ..\Data\Terrains\DevilSquare.att

Map33 = ..\Data\Terrains\Aida.att

Map34 = ..\Data\Terrains\Crywolf.att

Map35 = ..\Data\Terrains\(null).att

Map36 = ..\Data\Terrains\Kalima.att

Map37 = ..\Data\Terrains\Kantru1.att

Map38 = ..\Data\Terrains\Kantru2.att

Map39 = ..\Data\Terrains\Kantru3.att

Map40 = ..\Data\Terrains\Silent.att

Map41 = ..\Data\Terrains\T42.att

Map42 = ..\Data\Terrains\T43.att

Map43 = ..\Data\Terrains\(null).att

Map44 = ..\Data\Terrains\(null).att

Map45 = ..\Data\Terrains\IllusionTemple.att

Map46 = ..\Data\Terrains\IllusionTemple.att

Map47 = ..\Data\Terrains\IllusionTemple.att

Map48 = ..\Data\Terrains\IllusionTemple.att

Map49 = ..\Data\Terrains\IllusionTemple.att

Map50 = ..\Data\Terrains\IllusionTemple.att

Map51 = ..\Data\Terrains\Elbeland.att

Map52 = ..\Data\Terrains\BloodCastle.att

Map53 = ..\Data\Terrains\ChaosCastle.att

Map54 = ..\Data\Terrains\(null).att

Map55 = ..\Data\Terrains\(null).att

Map56 = ..\Data\Terrains\Swamp.att

Map57 = ..\Data\Terrains\Raklion.att

Map58 = ..\Data\Terrains\Buhwajang.att

Map59 = ..\Data\Terrains\(null).att

Map60 = ..\Data\Terrains\(null).att

Map61 = ..\Data\Terrains\(null).att

Map62 = ..\Data\Terrains\Santa.att

Map63 = ..\Data\Terrains\Vulcan.att

Map64 = ..\Data\Terrains\World65.att

Map65 = ..\Data\Terrains\Terrain66.att

Map66 = ..\Data\Terrains\Terrain67.att

Map67 = ..\Data\Terrains\Terrain68.att

Map68 = ..\Data\Terrains\Terrain69.att

Map69 = ..\Data\Terrains\Terrain70.att

Map70 = ..\Data\Terrains\Terrain71.att

Map71 = ..\Data\Terrains\Terrain72.att

Map72 = ..\Data\Terrains\Terrain73.att

Map73 = ..\Data\Terrains\Terrain74.att

Map74 = ..\Data\Terrains\Terrain75.att

Map75 = ..\Data\Terrains\(null).att

Map76 = ..\Data\Terrains\(null).att

Map77 = ..\Data\Terrains\Terrain78.att

Map78 = ..\Data\Terrains\Terrain79.att

Map79 = ..\Data\Terrains\(null).att

Map80 = ..\Data\Terrains\(null).att

Map81 = ..\Data\Terrains\(null).att

Map82 = ..\Data\Terrains\(null).att

Map83 = ..\Data\Terrains\(null).att
 

crav0s

Honrado XPZ
Olhe a imagem, criei um char..fiz a quest do 400 tudo certin..e fui upar pra ver...

olha oq acontece.. num upa..e a xp fica bugada^^ ve ai...  ajuda! ? ^^

screen102015400004.jpg


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