• Bem vindo à nossa comunidade - Quer se juntar ao resto dos nossos membros? Registre-se*Registros aprovados pela adminitração

BONUS AO CRIAR CHAR ?

joel de paula

Delta XPZ
vc ta falando de premiun ou vip
 

joel de paula

Delta XPZ
A SEI EU TINHA ESSA PARADA AI MAIS EU FORMATEI O PC VO PRORCURAR AKI E TE MANDO

[glow=red,2,300]rode o comando abaixa que irei colocar em gamed abre o query analizer e rode ele na gamed[/glow]rode o comando abaixa que irei colocar em gamed abre o query analizer e rode ele na gamed

if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[cabal_sp_newchar]') and OBJECTPROPERTY(id, N'IsProcedure') = 1)

drop procedure [dbo].[cabal_sp_newchar]

GO

SET QUOTED_IDENTIFIER ON

GO

SET ANSI_NULLS ON

GO

/****** Object:  Stored Procedure dbo.cabal_sp_newchar    Script Date: 2008-4-14 5:52:47 ******/

CREATE  PROCEDURE [dbo].[cabal_sp_newchar] (@charname varchar(16), @characteridx  int, @style int, @stylemast int)

AS

begin

SET NOCOUNT ON

if( exists ( select * from cabal_badwoard where badword=@charname ) ) select convert(int,0x04)

else if( exists ( select * from cabal_character_table where Name=@charname ) ) select convert(int,0x03)

else if( exists ( select * from cabal_character_table where characteridx=@characteridx ) ) select convert(int,0x02)

else if( @stylemast < 0x01 or @stylemast > 0x06 ) select convert(int,0x02)

else

begin

-----------------------------------------------------------------------------------------------

declare @RegTime dateTime, @userNum int, @serverIdx int, @result int

set @userNum = @characterIdx/8

set @serverIdx = dbo.getServerIdx()

set @RegTime = getDate()

set @result = convert(int, 0xA0) + @stylemast

------------------------------------------------------------------------------------------------

select charTable.*, etcTable.equipmentData, etcTable.inventoryData, etcTable.skillData,

  etcTable.quickSlotData, etcTable.questData, etcTable.questFlagsData

into #tempTable

from GAMESERVER.account.dbo.cabal_newCharData_table as charTable,

GAMESERVER.account.dbo.cabal_newEtcData_table as etcTable,

( select top 1 charDataIdx, etcDataIdx from GAMESERVER.account.dbo.cabal_newFlagData_table

where channel = @serverIdx + 1 ) as flagTable

where flagTable.etcDataIdx = etcTable.dataIdx and flagTable.charDataIdx = charTable.dataIdx

  and charTable.classType = etcTable.classType and charTable.classType = @stylemast

IF( NOT EXISTS ( select * from #tempTable))

BEGIN

select convert(int, 0x01)

drop table #tempTable

return

END

-----------------------------------------------------------------------------------------------

-- 캐릭터 카운트 증가

EXEC GAMESERVER.account.dbo.cabal_sp_update_character_count @userNum, @serverIdx, 1

--캐릭터 생성

insert into cabal_character_table( CharacterIdx, Name, LEV, [EXP], [sTR], DEX, [iNT], PNT, Rank, Alz,

WorldIdx, [Position], Style, HP, MP, SP, SwdPNT, MagPNT, RankEXP, Flags, WarpBField, MapsBField, Reputation, Reserved1 )

select  @characteridx, @charname, LEV, [EXP], [sTR], [DEX], [iNT], [PNT], Rank, Alz,

WorldIdx, Position, @style, HP, MP, SP, SwdPNT, MagPNT, RankEXP, Flags, WarpBField, MapsBField, Reputation, Reserved1

from #TempTable

begin tran

insert into cabal_equipment_table (characterIdx, data) select @characteridx, equipmentData from #TempTable

insert into cabal_inventory_table (characterIdx, data) select @characteridx, inventoryData from #TempTable

insert into cabal_skilllist_table (characterIdx, data) select @characteridx, skillData from #TempTable

insert into cabal_quickslot_table (characterIdx, data) select @characteridx, quickSlotData from #TempTable

insert into cabal_questdata_table (characterIdx, data, flags) select @characteridx, questData, questFlagsData from #TempTable

commit tran

----------------------------------------------------------------------------------------------

-- 리턴값 0xA1 ~ 0xA6

drop table #tempTable

select convert(int, @result)

-----------------------------------------------------------------------------------------------

end

SET NOCOUNT OFF

end

GO

SET QUOTED_IDENTIFIER OFF

GO

SET ANSI_NULLS ON

GO[glow=red,2,300]

[/glow]
 
Editado por um moderador:
Topo Bottom