• Bem vindo à nossa comunidade - Quer se juntar ao resto dos nossos membros? Registre-se*Registros aprovados pela adminitração

[Dúvida outros]: Duvida em ping (eu acho...)

Status
Não esta aberto para novas mensagens.

ubirajara

Novato XPZ
Bom meu problema e isso, ping no meu servidor q eu to configurando.

De inicio eu configurei pra rodar off-line, pra que eu possa comfigurar ... mas ele loga e depois na tela de selecionar o server nao entra.  mostra ping 755.

imagem1szi.jpg


Eu realmente nao sei oque fazer, eu nao tenho net (internet) pq to d mudança.

a versao e emulada, e da famosa" l2jnet", sendo q eu baixai no the rebelds.

imagem2j.jpg


GameServer Network

# ==================    #==================#

# L2Emu Project Pack    # Network Settings #

# ==================    #==================#

# =================================================================================================== #

# This is the GameServer Network Configuration file.                                                  #

# Here you can set up the connection for your GameServer.                                             #

# Usually you have to change the ExternalHostname option to                                           #

# - 127.0.0.1 (if you want to play alone / testing purpose)                                           #  

# - LAN IP* (if you want to play from another computer in the network)                                #

# - WAN IP** (if you want to play with friends over internet)                                         #

# - Support => http://www.l2emu.net                                                                   #

# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"   #

# - If you want to get you WAN IP, visit http://www.whatismyip.com  or www.showip.com                 #

# =================================================================================================== #

                              # ================================ #

                              # GameServer Network Configuration #

                              # ================================ #

# -----------------

# Connection Config

# -----------------

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname

ExternalHostname =127.0.0.1

# This is transmitted to the client from the same network,

# so it has to be a local IP or resolvable hostname

InternalHostname =169.254.176.202

InternalNetworks =

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks =

# --------------

# Port Forwading

# --------------

# The Loginserver host and port

LoginPort = 9014

LoginHost =127.0.0.1

# ------------------------

# Section: Network Options

# ------------------------

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = false

NetworkTrafficOptimizationMs = 1100

# how character will be logged out on //kick command

# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client
default_tongue.png


#          2 - relogin - send client to relogin screen

KickType = relogin

# ----------------

# Section: Packets

# ----------------

#Packet LifeTime in milliseconds, 0 - disabled feature

PacketLifeTime = 0

# Packet ExecutionTime in milliseconds, 0 - disabled feature

PacketExecutionTime = 0

# -------------------------

# Section: Flood Protection

# -------------------------

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed
default_smile.png


FloodProtection = false

PacketLimit = 500

PacketTimeLimit = 1100

# -------------------------

# Section: akiii eu adicionei para mudar o ping

# -------------------------

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

LoginServer Network.

# ==================             #========================#

# L2EMU PROJECT PACK             # Network Configuration  #

# ==================             #========================#

# =================================================================================================== #

# This is the network configuration file. Here you can set up the connection for your Loginserver.    #

# Usually you have to change the LoginServerHostName option to                                        #

# - 127.0.0.1 (if you want to play alone / testing purpose)                                           #  

# - LAN IP* (if you want to play from another computer in the network)                                #

# - WAN IP** (if you want to play with friends over internet)                                         #

# - Support => http://www.l2emu.net                                                                   #

# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"   #

# - If you want to get you WAN IP, visit http://www.whatismyip.com  or www.showip.com                 #

# =================================================================================================== #

# ===========

# Connection

# ===========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostName = 0.0.0.0

LoginServerPort = 2106

# The port, ip on which login will listen for GameServers

LoginPort = 9014

LoginHostName = 127.0.0.1

# The delay between IP Update Time.

# set this delay in minutes after which the login updates the gameservers IP's

# (usefull when ip is dynamic)

# (0 = disabled) in Minutes

IpUpdateTime = 10

Bom se alguem poder me ajudar... vw .
 
Editado por um moderador:

Yago212

Usuário XPZ
O Ping não muda nada quando você esta rodando o servidor Offline...pelomenos eu acho...Quando você bota o servidor pra rodar ele deve se estabilizar a 10/250 igual aos normais com base de 50/200 players
 

Lanin

Usuário XPZ
Ou então o pingo de recepção de dados da tua internet ta lá nas alturas.

Tenta reiniciar o Modem, trocar de ip.

Caso não funcionar volte aqui
default_grin.gif
 

MasterL2ColdBlood

Usuário XPZ
Pelo que parece, sua versao de compilaçao é 1.6.0,essa versao é do gracia ou do kamael,e voce esta tentando logar com cliente Interlude,olha o diretorio do cliente e reve a versao do cliente.
 
Status
Não esta aberto para novas mensagens.
Topo Bottom