AEWS GALERA GOSTARIA DE SABER O QUE EH ISSU AQUI Q ESTA APARECENDO NO MEU CONSOLE GAMESERVER TODA VEIS Q ABRO ELE APARECER SERVIDOR ON E TUDO SO Q DEPOIS DE UNS 30 A 40 MINUTOS APARECE UMAS COISAS QUE EU VOU COLOCAR NO FINAL DO TOPICO E E FIKA APARECENDO TODA HORA SERA Q MEU SERVER ESTA COM ALGUM ERRO SE TIVER COMO POSSO CONCERTA-LO SEM DAR WIP OU PRECISAR INSTALAR ELE DE NOVO.
AQUI ESTA A MENSAGEM Q FIKA APARECENDO
WARNING
java.lang.ArrayIndexOutOfBoundsException: 9999
at net.sf.l2j.gameserver.skills.Formulas.calcShldUse(Formulas.java:1645
at net.sf.l2j.gameserver.model.L2Character.doAttackHitSimple(L2Characte
at net.sf.l2j.gameserver.model.L2Character.doAttackHitSimple(L2Characte
at net.sf.l2j.gameserver.model.L2Character.doAttack(L2Character.java:94
at net.sf.l2j.gameserver.model.L2Character$AIAccessor.doAttack(L2Charac
at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkAttack(L2AttackableAI.j
at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.ja
at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtReadyToAct(L2CharacterAI
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:386)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:336)
at net.sf.l2j.gameserver.model.L2Character$NotifyAITask.run(L2Character
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask
ource)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Sourc
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
AGRADEÇO DESDE JAH PELAS RESPOSTAS OBRIGADO
AQUI ESTA A MENSAGEM Q FIKA APARECENDO
WARNING
java.lang.ArrayIndexOutOfBoundsException: 9999
at net.sf.l2j.gameserver.skills.Formulas.calcShldUse(Formulas.java:1645
at net.sf.l2j.gameserver.model.L2Character.doAttackHitSimple(L2Characte
at net.sf.l2j.gameserver.model.L2Character.doAttackHitSimple(L2Characte
at net.sf.l2j.gameserver.model.L2Character.doAttack(L2Character.java:94
at net.sf.l2j.gameserver.model.L2Character$AIAccessor.doAttack(L2Charac
at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkAttack(L2AttackableAI.j
at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.ja
at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtReadyToAct(L2CharacterAI
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:386)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:336)
at net.sf.l2j.gameserver.model.L2Character$NotifyAITask.run(L2Character
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask
ource)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Sourc
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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