Não achei....
// ================================================== //
;----------------------------------------------------------------------
[GameServerInfo]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Sistema
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;
ServerGroupGuildChatting = 1 ; Chat entre players da mesma guild em diferentes servidores
ServerGroupUnionChatting = 1 ; Chat entre as guilds aliadas em diferentes servidores
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Configurações do server:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
Language = 0 ; [ 0=Korea, 1=English, 2=Japan, 3=China, 4=Taiwan ]
ServerType = 0 ; Tipo de server: 0:Server Principal, 1:Server Teste, 2:Server Interno
Partition = 0 ; Partição: 0, except for china
ItemSerialCheck = 1 ; Verifica serial dos itens. Prevenção contra dupe [1=ativado, 0=desativado]
AddExperience = 1000 ; Experiencia [EXP]
StalkProtocol = 0 ;
StalkProtocolId = Zeh
CharacterDeleteMinLevel = 40 ; Level máximo para apagar char [ De 1 a 400 ]
CreateCharacter = 1 ; Liberar a criação de char [1=ativado, 0=desativado]
NumberOfMaxUser = 100 ; Limite máximo de players no server
NumberOfCastleSiegeMaxUser = 100 ; Limite máximo de players no evento Castle Siege
MonsterHp = 40 ; Vida dos Monstros 0 = 100%, 10 = 90%, 20 = 80% e etc
ItemDropPer = 80 ; Porcentagem do drop de itens de 0% a 100% [0-100, base 10]
LootingTime = 20 ; Looting Time [segundos]
EnableBattleSoccer = 1 ; BatlleSoccer [1=ativado, 0=desativado]
QuestNPCTeleportTime = 900 ; Marlon Teleport Time [segundos]
PersonalShopOpen = 1 ; Personal Shop [1=ativado, 0=desativado]
Trade = 1 ; Trade [1=ativado, 0=desativado]
ZenDurationTime = 15 ; Tempo que Zen irá ficar no chão [Em Segundos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; SpeedHack:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SpeedHackPlayerBlock = 0 ; Bloqueia usuario com speed [1=ativado, 0=desativado]
AttackSpeedTimeLimit = 999999999999 ; Limite de velocidade do tempo de ataque
MinimumAttackSpeedTime = 0 ; Velocidade mínima de ataque
IsIgnorePacketHackDetect = 1 ; Ignorar pacotes de SpeedHacker
HackCheckCount = 0 ; Detctar Hack
DecTimePerAttackSpeed = 0 ; Detectar Hack pela velocidade de ataque
SpeedHackPenalty = 0 ; Valor da Penalidade Aplicada Quando Detectado Speed Hack [Não Usar]
IsKickDetecHackCountLimit = 0 ; [1=ativado, 0=desativado]
DetectedHackKickCount = 0 ;
EnableServerDivision = 0 ; [1=ativado, 0=desativado]
DisconnectHackUser = 0 ; Desconectar usuário de Hack [1=ativado, 0=desativado] [Não usar]
UseNPGGChecksum = 0 ; Usar GameGuard checksum
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Logs:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
WriteSkillLog = 0 ; Gravar log de Skill [1=ativado, 0=desativado]
WriteChatLog = 0 ; Gravar log de Chat [1=ativado, 0=desativado]
HackLogServer = 127.0.0.1
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; PenetrationSkill:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableCheckPenetrationSkill = 0 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; DevilSquare Ticket Rate:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel1 = 75 ; Taxa de porcentagem pra criar Ticket +1 do Devil Square
DQChaosSuccessRateLevel2 = 70 ; Taxa de porcentagem pra criar Ticket +2 do Devil Square
DQChaosSuccessRateLevel3 = 65 ; Taxa de porcentagem pra criar Ticket +3 do Devil Square
DQChaosSuccessRateLevel4 = 60 ; Taxa de porcentagem pra criar Ticket +4 do Devil Square
DQChaosSuccessRateLevel5 = 55 ; Taxa de porcentagem pra criar Ticket +5 do Devil Square
DQChaosSuccessRateLevel6 = 50 ; Taxa de porcentagem pra criar Ticket +6 do Devil Square
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Chaos Machine:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosBox = 1 ; Habilitar Chaos Machine [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Guild:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
GuildCreateLevel = 150 ; Level mínimo necessário para se criar uma Guild [ De 1 a 350 ]
GuildCreate = 1 ; Permissão para criar Guild [1=ativado, 0=desativado]
GuildDestroy = 1 ; Permissão para deletar Guild [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Player Killer [ PK ]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ApplyHeroSystem = 0 ; Ativar sistema de Hero [1=ativado, 0=desativado]
PKTIME = 1 ; Tempo do PK em Horas
PKItemDrop = 1 ; PK Dropa itens quando morre [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; NPC:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableEventNPCTalk = 0 ; Habilita as falas dos NPCs [1=ativado, 0=desativado]
MerryXMasTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Natal a todos [1=ativado, 0=desativado]
HappyNewYearTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Ano Novo a todos [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Red Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EVENT1 = 1 ; Ativa o Evento [1=ativado, 0=desativado]
Event1ItemDropTodayMax = 200 ; Taxa de Drop de Itens do Evento
Event1ItemDropTodayPercent = 200 ; Taxa de acerto dos itens dropados no evento
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Fire Cracker [sack of Magic]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FireCrackerEvent = 1 ; Ativa o drop de "Sack of Magic" [1=ativado, 0=desativado]
FireCrackerDropRate = 5 ; Taxa do drop de "Sack of Magic" 0% a 100% [4000/10000=40%]
ItemDropRateForFireCracker = 5 ; Chance de cair item do "Sack of Magic" 0% a 100% [9/10=90%]
OnlyFireCrackerEffectUse = 1 ; Firecracker effect application limit switch
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Star of Sacred Birth:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasEvent = 1 ; Ativa o drop de "Star of Sacred Birth" [1=ativado, 0=desativado]
XMasEvent_StarOfXMasDropRate = 1 ; Taxa do drop de "Star of Sacred Birth" 0/10000
XMasEvent_ItemDropRateForStarOfXMas = 10 ; Chance de cair item do "Star of Sacred Birth" [1 a 10]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Medal - Gold e Silver:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MedalEvent = 1 ; Ativa o Evento de Drop de Medalhas [1=ativado, 0=desativado]
GoldMedalDropRate = 10 ; Taxa de Drop de Medalha Dourada [ 100/1000=10% ]
SilverMedalDropRate = 15 ; Taxa de Drop de Medalha Prateada [ 100/1000=10% ]
ItemDropRateForGoldMedal = 900 ; Taxa do Drop de itens da Medalha Dourada [ 100/1000=10% ]
ItemDropRateForSilverMedal = 900 ; Taxa do Drop de itens da Medalha Prateada [ 100/1000=10% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Box of Heaven:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventChipServerConnect = 1 ; Conectar ao Evento Chip Server [1=ativado, 0=desativado]
EventChipServerIp = 127.0.0.1
EventChipEvent = 0 ; Ativa o Evento Chip [1=ativado, 0=desativado]
BoxOfGoldDropRate = 2 ; Taxa do Drop de Box of Heaven [ 20/100=20% ]
ItemDropRateForBoxOfGold = 2 ; Taxa do Drop de items da Box of Heaven [ 50/100=50% ]
EventChipDropRateForBoxOfGold = 2 ; Porcentagem de drop de Rena da "Box of Heaven" [ 90/100=90% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Heart of Love:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HeartOfLoveEvent = 1 ; Ativa o Evento de Drop de Heart of Love [1=ativado, 0=desativado]
HeartOfLoveDropRate = 10 ; Taxa de Drop de Heart of Love [ 3000/10000=30% ]
ItemDropRateForHeartOfLove = 10000 ; Chance de cair item de Heart of Love [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Blood Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
BloodCastleEvent = 1 ; Ativa o Evento Blood Castle [1=ativado, 0=desativado]
BloodCastleStartHour = 1 ; Tempo para Blood Castle [ Em Horas 1=1h, 2=2h, etc. ]
AngelKingsPaperDropRate = 1 ; Taxa de Drop de Scroll of Archangel [ 100/1000=10% ]
BloodBoneDropRate = 1 ; Taxa do Drop de Blood Fang [ 100/1000=10% ]
StoneItemDrop = 1 ; Event [bless Fragment] [1=ativado, 0=desativado]
StoneDropRate = 10000 ; Taxa de Drop de Stone [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Devil Square:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DevilSquareEventServer = 127.0.0.1
DevilSquareEventConnect = 0 ; Conectar ao servidor [Ranking] [0=ativado, 1=desativado]
DevilSquareEvent = 1 ; Ativa o Evento Devil Square [1=ativado, 0=desativado]
EyesOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Eye [ 2=20% ]
KeyOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Key [ 2=20% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Chaos Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosCastleEvent = 1 ; Evento Chaos Castle [1=ativado, 0=desativado]
ChaosCastleStartHour = 1 ; Intervalo entre um Evento e Outro [Em Horas]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento Deep of Loren
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleDeepEvent = 1 ; Evento Deep Of Loren [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Castle Siege:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MarkOfTheLord = 10 ; Taxa de Drop do mark of the lord [ 3000/10000=30% ]
CastleSiegeRun = 1 ; Ativa Castle Siege [1=ativado, 0=desativado]
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0
CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Crywolf Settings
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfApplyMvpBenefit = 1 ; Aplicar os Benefícios ao Defender o Forte?
CrywolfPlusChaosRateBenefit = 10 ; Porcentagem do Chaos Machine relacionado ao Benefício *Menor = Melhor
CrywolfMonHPRateBenefit = 50 ; Percentagem do HP dos Monstros ao Defender o Forte *Menor = Melhor
CrywolfKundunHPRefillBenefit = 1 ; Regeneração da Vida do Kundun ao Defender o Forte *Menor = Melhor
CrywolfApplyMvpPenalty = 0 ; Aplicar os Malefícios ao falhar na Defesa do Forte?
CrwyolfGemDropPenaltyRate = 50 ; Taxa de Drop de JoG quando o Forte está Derrotado
CrwyolfGettingExpPenaltyRate = 70 ; Taxa de Exp obtida quando o Forte está Dominado pelo Balgass
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Golden Budge Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosEvent = 1 ; chaos event switch [1=ativado, 0=desativado] [não usar]
ChaosEventServer = 127.0.0.1
AttackEventRegenTime = 60 ; Tempo que irá durar o evento [Em Minutos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento das Tropas Douradas:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsEledoradoEvent = 1 ; Invasao de Monstros Dourados [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Goblin - Kundun+1:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldGoblenRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoGoldGoblenItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldGoblenExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Titan - Kundun+2
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoTitanRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoTitanItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoTitanExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Dragon - Kundun+3
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldDerconRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoGoldDerconItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldDerconExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Lizard - Kundun+4
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilLizardKingRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilLizardKingItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilLizardKingExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Tantallos - Kundun+5
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilTantarosRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilTantarosItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilTantarosExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
EledoradoGoldenRabbitRegenTime = 50
EledoradoGoldenDarkKnightRegenTime = 50
EledoradoGoldenDevilRegenTime = 50
EledoradoGoldenMonsterRegenTime = 50
EledoradoGoldenCrustRegenTime = 50
EledoradoGoldenSatirosRegenTime = 50
EledoradoGoldenTwintailRegenTime = 50
EledoradoGoldenIronKnightRegenTime = 50
EledoradoGoldenNeipinRegenTime = 50
EledoradoGoldenGreatDragonRegenTime = 50
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Event Manager:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventManagerOn = 1 ; Event Manager[1=ativado, 0=desativado] [Relacionado ao arquivo EventManagement.dat]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Happy Pouch:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HappyPouchBlueDropRate = 3000 ; Taxa de Drop da "blue pouch" [ 3000/10000=30% ]
HappyPouchRedDropRate = 3000 ; Taxa de Drop da "red pouch" [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop Protection Gem em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropGemOfDefend = 1 ; Habilita o Drop de 'protection gem' [1=ativado, 0=desativado]
GemOfDefendDropRate = 1000 ; Taxa de Drop [3000/10000=30% ]
GemOfDefendDropLevel = 75 ; A protection gem Cairá de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop de Ancient Itens em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropSetItemInCastleHuntZone = 1 ; Habilita o drop de Ancient Itens [1=ativado, 0=desativado]
SetItemInCastleHuntZoneDropRate = 3000 ; Taxa de Drop de Ancient Itens [ 3000/10000=30% ]
SetItemInCastleHuntZoneDropLevel = 75 ; Ancient Itens Cairão de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Evento do White Mage:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RingAttackEvent = 1 ; Evento - Invasão de White Wizard [1=ativado, 0=desativado]
RingOrcKillGiftRate = 3000 ; Taxa de Drop do Wizard's Ring [ 3000/10000=30% ]
RingDropGiftRate = 300 ; Drop na to ze otrzymiemy nagrode w postaci pierscienia [ x/1000 np. 300/1000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Configurações do Dark Lord:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropDarkLordItem = 1 ; drop dark lord item switch - 0/1
SleeveOfLordDropRate = 10 ; sleeve of the lord drop rate - N/10000
SleeveOfLordDropLevel = 86 ; sleeve of the lord drop monster level
SoulOfDarkHorseDropRate = 20 ; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel = 102 ; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate = 20 ; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel = 96 ; soul of the dark spirit drop monster level
DarkLordHeartDropRate = 10 ; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate = 10 ; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Kundun Demon de Kalima:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KundunMarkDropRate = 1 ; Taxa de Drop do "mark of kundun" [ 3000/10000=30% ]
KundunRefillHPSec = 500 ; HP Regenrado / A Cada Segundo
KundunRefillHP = 10000 ; regenerowanie HP / przez 1 sekunde - Kiedy HP obniza sie 1/25 [4%]
KundunRefillHPTime = 600 ; regenerowanie HP oznaczajac 1 sekunde
KundunHPLogSaveTime = 120 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Sistema de Regeneração de HP:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
UseCharacterAutoRecuperationSystem = 1 ; Sistema de Regeneração de HP [1=ativado, 0=desativado]
CharacterRecuperationMaxLevel = 100 ; Level Máximo para participar do sistema de regeneração
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Christmas Day [Red/Green/Blue Gift]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RibbonBoxEvent = 1 ; [1=ativado, 0=desativado]
GreenRibbonBoxDropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropLv_Max = 54 ; Level Máximo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropRate = 100 ; Taxa de Drop da Pink Box [X / 10000]
GreenRibbonBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
GreenRibbonBoxDropZen = 400000 ; Quantidade de Zen que irá Dropar
BlueRibbonBoxDropLv_Min = 54 ; Level Mínimo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropLv_Max = 94 ; Level Máximo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropRate = 100 ; Taxa de Drop da Blue Box [X / 10000]
BlueRibbonBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
BlueRibbonBoxDropZen = 800000 ; Quantidade de Zen que irá Dropar
RedRibbonBoxDropLv_Min = 94 ; Level Mínimo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropLv_Max = 100 ; Level Máximo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropRate = 100 ; Taxa de Drop da Red Box [X / 10000]
RedRibbonBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
RedRibbonBoxDropZen = 100000 ; Quantidade de Zen que irá Dropar¨
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Drop de Itens para o Mix do Fenrir
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FenrirStuffItemDrop = 1 ; [1=ativado, 0=desativado]
FenrirStuff_01_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_01_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_01_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_01_DropRate = 300 ; Taxa de Drop [X / 10000]
FenrirStuff_02_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_02_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_02_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_02_DropRate = 200 ; Taxa de Drop [X / 10000]
FenrirStuff_03_DropLv_Min = 127 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_03_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_03_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_03_DropRate = 100 ; Taxa de Drop [X / 10000]
FenrirRepairRate = 4000 ; Taxa de Acerto no Reparo do Fenrir
FenrirDefaultMaxDurSmall = 200 ;
FenrirElfMaxDurSmall = 160 ;
Fenrir_01Level_MixRate = 70 ;
Fenrir_02Level_MixRate = 50 ;
Fenrir_03Level_MixRate = 30 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Tresure Box Offline Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MysteriouseBeadDropRate1 = 0 ;
MysteriouseBeadDropRate2 = 0 ;
HiddenTreasureBoxOfflineRate = 0 ;
IsItemDropRingOfTransform = 1 ;
ItemDropRingOfTransform = 1 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Crywolf Monsters Event Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfMonsterDarkElfItemDrop = 1 ; [1=ativado, 0=desativado]
CrywolfMonsterDarkElfItemDropRate = 10000 ; Taxa de Drop [X / 10000]
CrywolfMonsterDarkElfDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
CrywolfMonsterDarkElfDropZen = 0 ; Quantidade de Zen que irá Dropar
CrywolfBossMonsterItemDrop = 1 ; [1=ativado, 0=desativado]
CrywolfBossMonsterItemDropRate = 10000 ; Taxa de Drop [X / 10000]
CrywolfBossMonsterDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
CrywolfBossMonsterDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Skill ANTI-HACK
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SkillDistanceCheck = 1 ; [1=ativado, 0=desativado]
SkillDistanceCheckTemp = 2 ; [None Information]
SkillDistanceKick = 1 ; [None Information]
SkillDistanceKickCount = 20 ; [None Information]
SkillDistanceKickCheckTime = 10 ; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Shield Cage System Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ShieldSystemOn = 1 ; [1=ativado, 0=desativado]
DamageDevideToSD = 90 ; Dano dividido para o SD *Restante para HP
DamageDevideToHP = 10 ; Dano dividido para o HP *Recebido da porcentagem do SD, lembre-se que precisa fechar 100%
SuccessAttackRateOption = 30000 ; Taxa do acerto do dano
SDChargingOption = 1 ; [1=ativado, 0=desativado]
ConstNumberOfShieldPoint = 20 ; Número de pontos somados para o SD
ShieldAutoRefillOn = 0 ; [1=ativado, 0=desativado]
ShieldAutoRefilOnSafeZone = 0 ; [1=ativado, 0=desativado]
CompoundPotionDropOn = 1 ; [1=ativado, 0=desativado]
CompoundPotionLv1DropRate = 100 ; Taxa de Drop [X / 10000]
CompoundPotionLv2DropRate = 90 ; Taxa de Drop [X / 10000]
CompoundPotionLv3DropRate = 80 ; Taxa de Drop [X / 10000]
CompoundPotionLv1DropLevel = 68 ; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv2DropLevel = 96 ; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv3DropLevel = 118 ; Level Máximo do Monstro do Qual irá Dropar
ShieldComboMissOptionOn = 0 ; [1=ativado, 0=desativado]
ShieldPotionLv1MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv1MixMoney = 100000 ; Quantidade de Zen necessário
ShieldPotionLv2MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv2MixMoney = 500000 ; Quantidade de Zen necessário
ShieldPotionLv3MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv3MixMoney = 1000000 ; Quantidade de Zen necessário
ShieldGageConstA = 12 ; [None Information]
ShieldGageConstB = 30 ; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Aida Goblin & Elpis Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PurityHarmonyJewel = 1 ; [1=ativado, 0=desativado]
MixSmeltingStoneItem = 1 ; [1=ativado, 0=desativado]
RestoreStrengthenItem = 1 ; [1=ativado, 0=desativado]
StrengthenItem = 1 ; [1=ativado, 0=desativado]
SmeltItemBySmeltingStone = 1 ; [1=ativado, 0=desativado]
PuritySuccessRate = 80 ; Taxa de porcentagem
PurityNeedZen = 0 ; Quantidade de Zen necessário
SmeltingStoneSuccesRateNormal = 20 ; Taxa de porcentagem para item normal
SmeltingStoneSuccesRateExcellent = 50 ; Taxa de porcentagem para item excelente
SmeltingNeedZen = 0 ; Quantidade de Zen necessário
StrengthenSuccessRate = 60 ; Taxa de porcentagem
SmeltingItemSuccessRateNor = 20 ; Taxa de porcentagem para item normal
SmeltingItemSuccessRateExt = 80 ; Taxa de porcentagem para item excelente
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chaos Machine Item 380 Combination Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
System380ItemSystem = 1 ; [1=ativado, 0=desativado]
CountOfJewelOfHarmonyForMix = 1 ; Quantidade de JoH
CountOfSuhoOfHarmonyForMix = 1 ; Quantidade de JoG
NeedZenForMix = 10000000 ; Quantidade de Zen necessário
MixRateForGrade1 = 50 ; Taxa de porcentagem
MixRateForGrade2 = 60 ; Taxa de porcentagem
MixRateForGrade3 = 70 ; Taxa de porcentagem
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Kanturu Related Event Config
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KanturuEvent = 1 ; [1=ativado, 0=desativado]
KanturuMayaHandItemDrop = 1 ; [1=ativado, 0=desativado]
KanturuMayaHandItemDropRate = 10000 ; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZen = 0 ; Quantidade de Zen que irá Dropar
KanturuNightmareItemDrop = 1 ; [1=ativado, 0=desativado]
KanturuNightmareItemDropRate = 10000 ; Taxa de Drop [X / 10000]
KanturuNightmareDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
KanturuNightmareDropZen = 0 ; Quantidade de Zen que irá Dropar
BlockKanturuMapEnter = 0 ; [1=ativado, 0=desativado]
BlockCastleSiegeMapEnter = 0 ; [1=ativado, 0=desativado]
KanturuSpecialItemDropOn = 1 ; [1=ativado, 0=desativado]
KanturuMoonStoneDropRate = 100 ; Taxa de Drop [X / 10000]
KanturuJewelOfHarmonyDropRate = 150 ; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Castle Siege Added Option
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleOwnerGuildDestroyLimit = 1 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chocolate Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChocolateEvent = 1 ; [1=ativado, 0=desativado]
PinkChocolateBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
PinkChocolateBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
PinkChocolateBoxDropRate = 5 ; Taxa de Drop [X / 10000]
PinkChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
PinkChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
RedChocolateBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
RedChocolateBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
RedChocolateBoxDropRate = 4 ; Taxa de Drop [X / 10000]
RedChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
RedChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
BlueChocolateBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
BlueChocolateBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
BlueChocolateBoxDropRate = 3 ; Taxa de Drop [X / 10000]
BlueChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
BlueChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Candy Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CandyBoxEvent = 1 ; [1=ativado, 0=desativado]
LightPurpleCandyBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropRate = 70 ; Taxa de Drop [X / 10000]
LightPurpleCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
LightPurpleCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
VermilionCandyBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
VermilionCandyBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
VermilionCandyBoxDropRate = 50 ; Taxa de Drop [X / 10000]
VermilionCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
VermilionCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
DeepBlueCandyBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropRate = 30 ; Taxa de Drop [X / 10000]
DeepBlueCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
DeepBlueCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PK Misc
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PKLevelIncreaseOff = 0 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Halloween Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HallowinEventOn = 1 ; Ativa drop do Halloween Pumpkin
HallowinEventPumpkinOfLuckDropRate = 100 ; Taxa de Drop [X / 10000]
HallowinEventJOLBlessDropRate = 10 ; Taxa de Drop [X / 10000]
HallowinEventJOLAngerDropRate = 15 ; Taxa de Drop [X / 10000]
HallowinEventJOLScreamDropRate = 15 ; Taxa de Drop [X / 10000]
HallowinEventJOLFoodDropRate = 30 ; Taxa de Drop [X / 10000]
HallowinEventJOLDrinkDropRate = 25 ; Taxa de Drop [X / 10000]
HallowinEventJOLPolymorphRingDropRate = 5 ; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season III Episode II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Main Config:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FsGateIndex = 500 ;
AddZen = 1 ;
ChnOfflineGiftEvent = 1 ;
ChnOfflineGiftEventDropRate = 20 ;
ChnPlayTimeLimitOn = 1 ;
ChnPlayTimeLimitLevel1Exp = 50 ;
ChnPlayTimeLimitLevel1ItemDrop = 50 ;
ChnPlayTimeLimitLevel2Exp = 100 ;
ChnPlayTimeLimitLevel2ItemDrop = 100 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// DevilSquare for Master Level:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel7 = 100 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Anti-Hacks:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsKickNotAttackAreaCountLimit = 0 ;
NotAttackAreaKickCount = 0 ;
CheckSpeedHack = 1 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// New Events and NPCS:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SantaPolymorphRingDropOn = 1 ; Ativa drop do anel da SantaGirl
SantaPolymorphRingDropRate = 20 ; Taxa de Drop [X / 10000]
NewYearLuckyBagMonsterEventOn = 1 ;
CherryBlossomEventOn = 1 ;
CherryBlossomEventItemDropRate = 80 ;
CondorFlameDropRate = 20 ; Taxa de Drop [X / 10000]
ShadowPhantomMaxLevel = 100 ; Level Máximo para usar a Elf Buffer (220)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// MasterLevel Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ML_AddExperience = 3000 ;
ML_MinMonsterKillLevel = 1 ;
ML_OldScrollDropRate = 10 ;
ML_CovenantOfIllusionDropRate = 10 ;
ML_AngelKingsPaperDropRate = 10 ;
ML_BloodBoneDropRate = 10 ;
ML_EyesOfDevilSquareDropRate = 10 ;
ML_KeyOfDevilSquareDropRate = 10 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Illusion Temple Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IllusionTempleEvent = 1 ;
OldScrollDropRate = 10 ;
CovenantOfIllusionDropRate = 10 ;
UseMaxLevelIllusionTemple = 1 ;
SaveIllusionTempleRankingPoint = 1 ;
IllusionTempleRewardPercent = 20 ;
IllusionTempleMinUseSkillCnt = 3 ;
IllusionTempleRewardPercentMaster = 100 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season 4 Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RaklionEvent = 1
RaklionSelupanItemDrop = 1
RaklionSelupanItemDropRate = 10000
RaklionSelupanDropZenRate = 6800
RaklionSelupanDropZen = 100000
BlockRaklionMapEnter = 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Socket System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 795
SocketSlotCountRate3 = 500
SocketSlotCountRate4 = 250
SocketSlotCountRate5 = 80
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 495
TwoHandWeaponSocketSlotCountRate5 = 5
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000
SphereDropOn = 1
SphereDropRate_Lv1 = 40
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 45
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Xmas Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 5000
XMasAttackEvent_DropZen = 30000
XMasEvent_LuckNumber1st = 100
XMasEvent_LuckNumber2nd = 1000
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PCBang System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PCBangPointSystemOn = 1
PCBangPointSystemLevel = 1
PCBangPointRankingEvent = 0
PCBangPointFirstRuleTime = 100 ; Tempo nescessario para ganha os pontos
PCBangPointFirstRuleTimePoint = 10 ; Pontos ganho no jogo
PCBangPointCommonRuleTime = 100
PCBangPointCommonRuleTimePoint = 10
PCBangMaxPoint = 3000
PCBangPointFeverStartHour = 20
PCBangPointFeverEndHour = 24
PCBangPointFeverMultipleValue = 1
PCBangResetDayOfWeek = 2
PCBangResetHour = 9
PCBangAddExperience = 1.0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Lucky Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
LuckyCoinEventOn = 1
LuckyCoinDropRate = 1000