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[Ajuda] Painel de usuario

araujo

Novato XPZ
to com esse problema no painel quando clico pra resetar oque tenho que fazer ?

imagem-7.jpg
 

NighitWolf

Usuário XPZ
Bom ai vai um sistema de reset 100% a prova de bala

Não tem erros, Sistema funfando 100% Testado e aprovado

Basta seguir o tutorial ^^

1:>Copie o codigo abaixo todo

ALTER TABLE [dbo].[cabal_character_table]

ADD

[Reset] [int] NULL DEFAULT (0)

GO

/****** Object: Stored Procedure dbo.cabal_sp_newchar Script Date: 2008-4-14 5:52:37 ******/

if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[get_cabal_character_ex]') and OBJECTPROPERTY(id, N'IsProcedure') = 1)

drop procedure [dbo].[get_cabal_character_ex]

GO

/****** Object: Stored Procedure dbo.get_cabal_character_ex Script Date: 2008-4-14 5:52:47 ******/

CREATE PROCEDURE [dbo].[get_cabal_character_ex](@CHARACTERIDX int, @CHANNELIDX int, @USERIP char(16)) AS

BEGIN

SET NOCOUNT ON

BEGIN TRAN

-- CHARACTER

DECLARE @logout_time datetime, @login_time datetime, @OldRestTime AS int, @RestTime AS int

DECLARE

@CH_WORLDIDX INT,

@CH_POSITION INT,

@CH_LEV INT,

@CH_EXP BIGINT,

@CH_STR INT,

@CH_DEX INT,

@CH_INT INT,

@CH_PNT INT,

@CH_RANK INT,

@CH_ALZ BIGINT,

--@CH_ALZ_XORED BIGINT,

@CH_STYLE INT,

@CH_FLAGS INT,

@CH_HP INT,

@CH_MP INT,

@CH_SP INT,

@CH_SWDPNT INT,

@CH_MAGPNT INT,

@CH_RANKEXP INT,

@CH_PENALTYEXP INT,

@CH_WARPBFIELD INT,

@CH_MAPSBFIELD INT,

@CH_NAME VARCHAR(50),

@CH_RP INT,

@CH_REPUTATION INT,

@CH_PKPENALTY INT,

@CH_NATION TINYINT,

@CRAFTLEVEL0 INT,

@CRAFTLEVEL1 INT,

@CRAFTLEVEL2 INT,

@CRAFTLEVEL3 INT,

@CRAFTLEVEL4 INT,

@CRAFTEXP0 INT,

@CRAFTEXP1 INT,

@CRAFTEXP2 INT,

@CRAFTEXP3 INT,

@CRAFTEXP4 INT,

@CRAFTFLAGS VARBINARY(16),

@RESERVED1 BIGINT

SELECT

@CH_WORLDIDX = WORLDIDX,

@CH_POSITION = POSITION,

@CH_LEV = LEV,

@CH_EXP = EXP,

@CH_STR = STR,

@CH_DEX = DEX,

@CH_INT = INT,

@CH_PNT = PNT,

@CH_RANK = RANK,

@CH_ALZ = ALZ,

--@CH_ALZ_XORED = RESERVED1,

@CH_STYLE = STYLE,

@CH_FLAGS = FLAGS,

@CH_HP = HP,

@CH_MP = MP,

@CH_SP = SP,

@CH_SWDPNT = SWDPNT,

@CH_MAGPNT = MAGPNT,

@CH_RANKEXP = RANKEXP,

@CH_PENALTYEXP = PENALTYEXP,

@CH_WARPBFIELD = WARPBFIELD,

@CH_MAPSBFIELD = MAPSBFIELD,

@CH_NAME = NAME,

@CH_RP = isnull(RP, 0),

@CH_REPUTATION = REPUTATION,

@CH_PKPENALTY = PKPENALTY,

@CH_NATION = NATION,

@logout_time = LOGOUTTIME,

@RESERVED1 = RESERVED1

FROM CABAL_CHARACTER_TABLE with(nolock)

WHERE CHARACTERIDX = @CHARACTERIDX

--------------------------------------------------------------------------------------------------------------------------------------------

--

-- Reset System

-- Author: SigMetal

--

--------------------------------------------------------------------------------------------------------------------------------------------

DECLARE

@MaxLevel int,

@ResetPoint int,

@AlzReq bigint,

@STR_ int,

@DEX_ int,

@INT_ int,

@HP_ int,

@MP_ int,

@WorldIdx_ int,

@Position_ int,

@ClassReset_ int,

@SPPoint int,

@resetlimit int,

@reset int

-- Basic Config

--------------------------------------------------------------------------------------------------------------------------------------------

SET @MaxLevel = 170 -- Level for reset

SET @resetlimit = 50 -- Level for reset

SET @ResetPoint = 400 -- Point for add after reset

SET @SPPoint = 25000 -- Point for add after reset

SET @AlzReq = 150000000 -- Alz required for reset

-- this jedi trick get the class from the colum. Based on

SET @ClassReset_ = (select ((((@CH_STYLE % 67108864) % 131072) % 8192) % 256) - (( convert(int, round(convert(float, ((((@CH_STYLE % 67108864) % 131072) % 8192) % 256)) / convert(float,
default_cool.gif
, 0)) - 1) *
default_cool.gif
)

-- getting the reset number

set @reset= (select reset from cabal_character_table where CharacterIdx=@CHARACTERIDX)

IF(@reset<=@resetlimit)

BEGIN

-- Class Config

--------------------------------------------------------------------------------------------------------------------------------------------

--Warrior

IF(@ClassReset_=9)

BEGIN

SET @STR_ = 24 -- STR after you reset

SET @DEX_ = 8 -- DEX after you reset

SET @INT_ = 3 -- INT after you reset

SET @HP_ = 3276850 -- HP after you reset

SET @MP_ = 1310740 -- MP after you reset

SET @WorldIdx_ = 1 -- You will born in this world

SET @Position_ = 1376293 -- Coordenate
default_huh.gif


END

--wizard

ELSE IF(@ClassReset_=11)

BEGIN

SET @STR_ = 3 -- STR after you reset

SET @DEX_ = 6 -- DEX after you reset

SET @INT_ = 26 -- INT after you reset

SET @HP_ = 2621480 -- HP after you reset

SET @MP_ = 2293795 -- MP after you reset

SET @WorldIdx_ = 2 -- You will born in this world

SET @Position_ = 4915405 -- Coordenate
default_huh.gif


END

--blader

ELSE IF(@ClassReset_=10)

BEGIN

SET @STR_ = 16 -- STR after you reset

SET @DEX_ = 16 -- DEX after you reset

SET @INT_ = 3 -- INT after you reset

SET @HP_ = 3276850 -- HP after you reset

SET @MP_ = 1310740 -- MP after you reset

SET @WorldIdx_ = 2 -- You will born in this world

SET @Position_ = 4915405 -- Coordenate
default_huh.gif


END

--forcer archer

ELSE IF(@ClassReset_=4 OR @ClassReset_=12)

BEGIN

SET @STR_ = 6 -- STR after you reset

SET @DEX_ = 12 -- DEX after you reset

SET @INT_ = 17 -- INT after you reset

SET @HP_ = 2621480 -- HP after you reset

SET @MP_ = 2293795 -- MP after you reset

SET @WorldIdx_ = 3 -- You will born in this world

SET @Position_ = 10485821 -- Coordenate
default_huh.gif


END

--forcer shielder

ELSE IF(@ClassReset_=5 OR @ClassReset_=13)

BEGIN

SET @STR_ = 15 -- STR after you reset

SET @DEX_ = 9 -- DEX after you reset

SET @INT_ = 11 -- INT after you reset

SET @HP_ = 2949165 -- HP after you reset

SET @MP_ = 1966110 -- MP after you reset

SET @WorldIdx_ = 1 -- You will born in this world

SET @Position_ = 1376293 -- Coordenate
default_huh.gif


END

--forcer blader

ELSE IF(@ClassReset_=6 OR @ClassReset_=14)

BEGIN

SET @STR_ = 12 -- STR after you reset

SET @DEX_ = 11 -- DEX after you reset

SET @INT_ = 12 -- INT after you reset

SET @HP_ = 2949165 -- HP after you reset

SET @MP_ = 1966110 -- MP after you reset

SET @WorldIdx_ = 3 -- You will born in this world

SET @Position_ = 10485821 -- Coordenate
default_huh.gif


END

IF (@CH_LEV = @MaxLevel)

BEGIN

UPDATE cabal_character_table

SET LEV = 1, EXP = 0, STR = @STR_, DEX = @DEX_, INT = @INT_, SP= @SPPoint * (@reset + 1), PNT = @ResetPoint * (@reset + 1),

HP = @HP_, MP = @MP_, Alz = Alz - @AlzReq, WorldIdx = @WorldIdx_,

Position = @Position_, Reset = @reset + 1

WHERE LEV = @MaxLevel AND Alz >= @AlzReq AND Login = 0 AND CharacterIdx=@CHARACTERIDX

END

END

---------------------------------------------------------------------------------------------------------

-- End reset system

---------------------------------------------------------------------------------------------------------

SELECT

@CH_WORLDIDX = WORLDIDX,

@CH_POSITION = POSITION,

@CH_LEV = LEV,

@CH_EXP = EXP,

@CH_STR = STR,

@CH_DEX = DEX,

@CH_INT = INT,

@CH_PNT = PNT,

@CH_RANK = RANK,

@CH_ALZ = ALZ,

--@CH_ALZ_XORED = RESERVED1,

@CH_STYLE = STYLE,

@CH_FLAGS = FLAGS,

@CH_HP = HP,

@CH_MP = MP,

@CH_SP = SP,

@CH_SWDPNT = SWDPNT,

@CH_MAGPNT = MAGPNT,

@CH_RANKEXP = RANKEXP,

@CH_PENALTYEXP = PENALTYEXP,

@CH_WARPBFIELD = WARPBFIELD,

@CH_MAPSBFIELD = MAPSBFIELD,

@CH_NAME = NAME,

@CH_RP = isnull(RP, 0),

@CH_REPUTATION = REPUTATION,

@CH_PKPENALTY = PKPENALTY,

@CH_NATION = NATION,

@logout_time = LOGOUTTIME,

@RESERVED1 = RESERVED1

FROM CABAL_CHARACTER_TABLE with(nolock)

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

SELECT -1

COMMIT TRAN

RETURN

END

IF @logout_time is NULL

BEGIN

SET @logout_time = getdate()

END

SET @login_time = getdate()

SET @RestTime = DATEDIFF( minute, @logout_time, @login_time)

SET @CH_RP = @CH_RP + @RestTime

IF(@CH_RP > 10080)

BEGIN

SET @CH_RP = 10080

END

UPDATE CABAL_CHARACTER_TABLE SET

RP =@CH_RP,

LOGINTIME=@login_time,

LOGOUTTIME=@login_time,

CHANNELIDX=@CHANNELIDX

WHERE CHARACTERIDX = @CHARACTERIDX

-- EQUIPMENT

DECLARE

@EQ_DATA VARBINARY(512)

SELECT

@EQ_DATA = DATA

FROM CABAL_EQUIPMENT_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_EQUIPMENT_TABLE

VALUES(@CHARACTERIDX, 0X)

SET @EQ_DATA = 0X

END

-- INVENTORY

DECLARE

@IV_DATA VARBINARY(4096)

SELECT

@IV_DATA = DATA

FROM CABAL_INVENTORY_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_INVENTORY_TABLE

VALUES(@CHARACTERIDX, 0X)

SET @IV_DATA = 0X

END

-- SKILLLIST

DECLARE

@SK_DATA VARBINARY(512)

SELECT

@SK_DATA = DATA

FROM CABAL_SKILLLIST_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_SKILLLIST_TABLE

VALUES(@CHARACTERIDX, 0X)

SET @SK_DATA = 0X

END

-- QUICKSLOT

DECLARE

@QK_DATA VARBINARY(256)

SELECT

@QK_DATA = DATA

FROM CABAL_QUICKSLOT_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_QUICKSLOT_TABLE

VALUES(@CHARACTERIDX, 0X)

SET @QK_DATA = 0X

END

-- Blessing Bead

DECLARE

@BBEAD_DATA VARBINARY(512)

SELECT

@BBEAD_DATA = DATA

FROM CABAL_BBEAD_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_BBEAD_TABLE

VALUES(@CHARACTERIDX, 0X)

SET @BBEAD_DATA = 0X

END

-- QUESTDATA

DECLARE

@QE_DATA VARBINARY(128),

@QE_FLAGS VARBINARY(128)

SELECT

@QE_DATA = DATA,

@QE_FLAGS = FLAGS

FROM CABAL_QUESTDATA_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_QUESTDATA_TABLE

VALUES(@CHARACTERIDX, 0X, CONVERT(BINARY(64), 0))

SET @QE_DATA = 0X

SET @QE_FLAGS = CONVERT(BINARY(64),0)

END

-- QDDATA

DECLARE

@QD_FLAGS VARBINARY(128)

SELECT

@QD_FLAGS = FLAGS

FROM CABAL_QDDATA_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_QDDATA_TABLE

VALUES(@CHARACTERIDX,CONVERT(BINARY(32),0))

SET @QD_FLAGS = CONVERT(BINARY(32),0)

END

SELECT @CRAFTLEVEL0 = LEVEL0,

@CRAFTLEVEL1 = LEVEL1,

@CRAFTLEVEL2 = LEVEL2,

@CRAFTLEVEL3 = LEVEL3,

@CRAFTLEVEL4 = LEVEL4,

@CRAFTEXP0 = EXP0,

@CRAFTEXP1 = EXP1,

@CRAFTEXP2 = EXP2,

@CRAFTEXP3 = EXP3,

@CRAFTEXP4 = EXP4,

@CRAFTFLAGS = FLAGS

FROM CABAL_CRAFT_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

IF @@ROWCOUNT = 0

BEGIN

INSERT INTO CABAL_CRAFT_TABLE ( CHARACTERIDX ) VALUES ( @CHARACTERIDX )

SELECT @CRAFTLEVEL0 = LEVEL0,

@CRAFTLEVEL1 = LEVEL1,

@CRAFTLEVEL2 = LEVEL2,

@CRAFTLEVEL3 = LEVEL3,

@CRAFTLEVEL4 = LEVEL4,

@CRAFTEXP0 = EXP0,

@CRAFTEXP1 = EXP1,

@CRAFTEXP2 = EXP2,

@CRAFTEXP3 = EXP3,

@CRAFTEXP4 = EXP4,

@CRAFTFLAGS = FLAGS

FROM CABAL_CRAFT_TABLE

WHERE CHARACTERIDX = @CHARACTERIDX

END

SELECT

@CH_WORLDIDX,

@CH_POSITION,

@CH_LEV ,

@CH_EXP,

@CH_STR,

@CH_DEX,

@CH_INT,

@CH_PNT,

@CH_RANK,

@CH_ALZ,

--@CH_ALZ_XORED,

@CH_STYLE,

@CH_FLAGS,

@CH_HP,

@CH_MP,

@CH_SP,

@CH_SWDPNT,

@CH_MAGPNT,

@CH_RANKEXP,

@CH_PENALTYEXP,

@CH_WARPBFIELD,

@CH_MAPSBFIELD,

@CH_NAME,

@CH_RP,

@CH_REPUTATION,

@CH_PKPENALTY,

@CH_NATION,

@EQ_DATA,

@IV_DATA,

@SK_DATA,

@QK_DATA,

@BBEAD_DATA,

@QE_DATA,

@QE_FLAGS,

@QD_FLAGS,

@CRAFTLEVEL0,

@CRAFTLEVEL1,

@CRAFTLEVEL2,

@CRAFTLEVEL3,

@CRAFTLEVEL4,

@CRAFTEXP0,

@CRAFTEXP1,

@CRAFTEXP2,

@CRAFTEXP3,

@CRAFTEXP4,

@CRAFTFLAGS,

@RESERVED1

COMMIT TRAN

SET NOCOUNT OFF

END

GO

2:>Abra o Query Analyzer > GameDB < e Cole o codigo, depois dar F5 > Altomaticamente ele criara uma coluna chamado reset

Feito isso, Depois só modificar as seguintes linhas abaixo, e dar F5 Novamente ^^

SET @MaxLevel = 185 -- Level for reset                          > Level de reset

SET @resetlimit = 49 -- Level for reset                            > Limite de reset

SET @ResetPoint = 400 -- Point for add after reset        > Pontos por reset

SET @SPPoint = 25000 -- Point for add after reset        > SP Não mexer aqui

SET @AlzReq = 100000000 -- Alz required for reset      > Alzes para resetar

3:> Cole o seguinte codigo abaixo para afetar todas as acc criadas

update gamedb.dbo.cabal_character_table set Reset=0

4:>Cole esse codigo aqui, caso algum char bug SP

update gamedb.dbo.cabal_character_table set SP=1638425000

Pronto galera simples, Basta chegar ao level escolhido, deslogar a acc por 10 segundos e entra, char resetado ^^

Creditos : [ADM]SigMetal
 
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