Blz pessoal estou com problema nas skill abaixo elas não funciona
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill id="356" levels="1" name="Focus Chance">
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="weaponsAllowed" val="262160" />
- <!--
Dagger and Dual Daggers
-->
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="669" />
- <for>
- <effect name="Buff" time="120" val="0" stackOrder="1" stackType="focus">
- <basemul order="0x30" stat="rCrit" val="-0.3">
- <!--
Critical Chance from front -30%
-->
- <and>
<player front="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="0.7">
- <!--
Blow land rate from front -30%
-->
<player front="True" />
</mul>
- <basemul order="0x30" stat="rCrit" val="0.3">
- <!--
Critical Chance from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="1.3">
- <!--
Blow land rate from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
</and>
</mul>
- <basemul order="0x30" stat="rCrit" val="0.6">
- <!--
Critical Chance from back +60%
-->
- <and>
<player behind="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="1.6">
- <!--
Blow land rate from back +60%
-->
<player behind="True" />
</mul>
</effect>
</for>
</skill>
- <skill id="357" levels="1" name="Focus Power">
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="weaponsAllowed" val="262160" />
- <!--
Dagger and Dual Daggers
-->
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="669" />
- <for>
- <effect name="Buff" time="120" val="0" stackOrder="1" stackType="focus">
- <mul order="0x30" stat="cAtk" val="0.7">
- <!--
Critical Damage from front -30%
-->
- <and>
<player front="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
- <mul order="0x30" stat="cAtk" val="1.3">
- <!--
Critical Damage from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
- <mul order="0x30" stat="cAtk" val="1.6">
- <!--
Critical Damage from back +60%
-->
- <and>
<player behind="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
</effect>
</for>
</skill>
- <skill id="915" levels="1" name="Dance of Berserker">
<set name="weaponsAllowed" val="512" />
- <!--
Dual Sword
-->
<set name="mpConsume" val="60" />
<set name="nextDanceCost" val="30" />
<set name="target" val="TARGET_PARTY" />
<set name="skillRadius" val="1000" />
<set name="skillType" val="BUFF" />
<set name="isDance" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="240000" />
<set name="aggroPoints" val="523" />
<set name="magicLvl" val="83" />
- <for>
- <effect name="Buff" time="120" val="0">
<mul order="0x30" stat="gainHp" val="1.3" />
<mul order="0x30" stat="debuffVuln" val="0.7" />
<mul order="0x30" stat="mAtk" val="1.16" />
<mul order="0x30" stat="pAtk" val="1.08" />
<mul order="0x30" stat="mDef" val="0.70" />
<mul order="0x30" stat="pDef" val="0.80" />
<mul order="0x30" stat="mAtkSpd" val="1.08" />
<mul order="0x30" stat="pAtkSpd" val="1.08" />
<add order="0x40" stat="runSpd" val="8" />
<sub order="0x40" stat="rEvas" val="4" />
</effect>
</for>
</skill>
- <skill id="2653" levels="1" name="Dance of Berserker">
<set name="itemConsumeId" val="14199" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="LEARN_SKILL" />
<set name="learnSkillId" val="915" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="1500" />
<set name="staticHitTime" val="true" />
- <cond msgId="113" addName="1">
- <and>
<player class_id_restriction="107" />
<player level="83" />
</and>
</cond>
</skill>
Algum poderia me ajudar
Estou usando a rev l2emu gracia final
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill id="356" levels="1" name="Focus Chance">
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="weaponsAllowed" val="262160" />
- <!--
Dagger and Dual Daggers
-->
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="669" />
- <for>
- <effect name="Buff" time="120" val="0" stackOrder="1" stackType="focus">
- <basemul order="0x30" stat="rCrit" val="-0.3">
- <!--
Critical Chance from front -30%
-->
- <and>
<player front="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="0.7">
- <!--
Blow land rate from front -30%
-->
<player front="True" />
</mul>
- <basemul order="0x30" stat="rCrit" val="0.3">
- <!--
Critical Chance from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="1.3">
- <!--
Blow land rate from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
</and>
</mul>
- <basemul order="0x30" stat="rCrit" val="0.6">
- <!--
Critical Chance from back +60%
-->
- <and>
<player behind="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</basemul>
- <mul order="0x30" stat="blowRate" val="1.6">
- <!--
Blow land rate from back +60%
-->
<player behind="True" />
</mul>
</effect>
</for>
</skill>
- <skill id="357" levels="1" name="Focus Power">
<set name="mpConsume" val="36" />
<set name="effectPoint" val="669" />
<set name="magicLvl" val="78" />
<set name="weaponsAllowed" val="262160" />
- <!--
Dagger and Dual Daggers
-->
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="30000" />
<set name="hitTime" val="2000" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="aggroPoints" val="669" />
- <for>
- <effect name="Buff" time="120" val="0" stackOrder="1" stackType="focus">
- <mul order="0x30" stat="cAtk" val="0.7">
- <!--
Critical Damage from front -30%
-->
- <and>
<player front="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
- <mul order="0x30" stat="cAtk" val="1.3">
- <!--
Critical Damage from side +30%
-->
- <and>
<player front="False" />
<player behind="False" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
- <mul order="0x30" stat="cAtk" val="1.6">
- <!--
Critical Damage from back +60%
-->
- <and>
<player behind="True" />
<using kind="Dagger,Dual Dagger" />
</and>
</mul>
</effect>
</for>
</skill>
- <skill id="915" levels="1" name="Dance of Berserker">
<set name="weaponsAllowed" val="512" />
- <!--
Dual Sword
-->
<set name="mpConsume" val="60" />
<set name="nextDanceCost" val="30" />
<set name="target" val="TARGET_PARTY" />
<set name="skillRadius" val="1000" />
<set name="skillType" val="BUFF" />
<set name="isDance" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="240000" />
<set name="aggroPoints" val="523" />
<set name="magicLvl" val="83" />
- <for>
- <effect name="Buff" time="120" val="0">
<mul order="0x30" stat="gainHp" val="1.3" />
<mul order="0x30" stat="debuffVuln" val="0.7" />
<mul order="0x30" stat="mAtk" val="1.16" />
<mul order="0x30" stat="pAtk" val="1.08" />
<mul order="0x30" stat="mDef" val="0.70" />
<mul order="0x30" stat="pDef" val="0.80" />
<mul order="0x30" stat="mAtkSpd" val="1.08" />
<mul order="0x30" stat="pAtkSpd" val="1.08" />
<add order="0x40" stat="runSpd" val="8" />
<sub order="0x40" stat="rEvas" val="4" />
</effect>
</for>
</skill>
- <skill id="2653" levels="1" name="Dance of Berserker">
<set name="itemConsumeId" val="14199" />
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="LEARN_SKILL" />
<set name="learnSkillId" val="915" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="1500" />
<set name="staticHitTime" val="true" />
- <cond msgId="113" addName="1">
- <and>
<player class_id_restriction="107" />
<player level="83" />
</and>
</cond>
</skill>
Algum poderia me ajudar
Estou usando a rev l2emu gracia final